Posted: November 15th, 2009 | Author: Spoofy | Filed under: iPhone Apps | Tags: Apple, fitness, health, ipedometer pro, ipetometer lite, iPhone, itunes, logicswarm | Comments Off
Pedometers count steps, iPedometer [for iPhone] counts steps in style.
iPedometer is a pedometer for iPhone which tracks your steps as you run or walk during an exercise session, with user adjustable sensitivity that can be tuned to your specific body type and presented in either Metric or English units, iPedometer is available immediately from the Apple iTunes AppStore.
iPedometer features styling that would look at home in any Apple Mac users home, iPedometer for iPhone is ideal for walking, hiking or other aerobic or cardiovasculour activities where a pedometer is useful.
Count how many steps you have taken, or the calories you have burned in a given amount of time, or distance in either English or Metric units.
Originally used primarily by sports and physical fitness enthusiasts, pedometers have become popular as an every day exercise measurer and motivator and are often recommended by some to be essential tools of an active lifestyle.
Logicswarm is introducing iPedometer by making it available for free and optionally as a $0.99c application on the AppStore, allowing customers to decide if iPedometer is worth their hard earned money before they purchase.
iPedometer is available exclusively on the iTunes AppStore.
Posted: July 14th, 2009 | Author: Spoofy | Filed under: Review, iPhone | Tags: iPhone, iphone developer, stencil | Comments Off
I woke up today to find these waiting for me:

I bought two so I could have one on my desk and one in my bag at *all* times. You never know when a creative idea might strike! I’d also imagine losing one wouldn’t be too hard at all.
There’s not really an awful lot one can say about these iphone stencils, they’re metal templates which help designers draw concept iPhone apps. Containing most of the elements an iPhone app designer would need: buttons, icons a slider etc.
The first thing I noticed as I opened the minimal packaging was the pencil. I love that they included a mechanical pencil – the idea, its sound and very nice. In practice however, I hate this pencil – its plasticky, its cheap and its utterly useless to me. A simple run-of-the-mill pencil would have satisfied me more than the cheap feeling and poor performance of this pencil. More than anything, it made the few rough edges around the stencil even more pronounced, which is kind of odd considering none of my pens or pencils seem to suffer from that.
Moving onto the stencil itself, as a design tool its perfectly balanced. it has the right number of shapes, does the job admirably – though I would’ve liked a square cutout to mimic the home button square, but its not like its necessary. There were a couple of issues however: it sucks up finger prints worse than anything I’ve seen in recent memory, which is disappointing considering the pictures on the store suggest that its almost a matte-type surface, which I would have preferred.
Smoothness is also a bit of a nagging point, the edges on the outside are not quite up to my standard of ’smooth’. Its rough enough to make your writing impliment jut out – at least in one place, where they’ve clearly cut out the template from the rest of the stock. I expected more from seeing the pictures of it to be perfectly honest. However, like I mentioned earlier, it all depends on your drawing implement of choice; with most I’d imagine the minimal roughness will not be noticeable – its just a little irritating for the needless perfectionists. uh huh… me.
Finally, the metal stock is really too thin. I’m sorry but this I just had to bring up, its incredibly thin – too thin in my view. It would take nothing to bend it out of shape, in fact so much so that I can see it easily being bent out of shape if left in a bag without being protected inside a hardback book. For $16 US each, plus the international shipping costs, I would have hoped for something a little bit more sturdy.
All things considered however, I think these stencils are a wonderful aid for sketching up iPhone app designs. I usually prefer photoshop to anything else, but sometimes you need that hands on-touch.
On that note, its time for bed. I’ve spent all day playing with these things, my desk is a mess and its well past 2:30 on a weekday!!
** Updated to include links to Design Commission website
Posted: July 10th, 2009 | Author: Spoofy | Filed under: Telecommunications, Uncategorized, iPhone | Tags: fail, iPhone, iphone3gs | Comments Off
Yes that’s right, the iPhone 3GS I got on launch day (26th June) is already useless.
The iPhone3GS is now completely unresponsive to input on the top row of icons on the home screen and has intermittent responsiveness everywhere else. At one point it even opened spotlight search, and typed ‘ipo’ by itself!!
I believe this was an existing issue with the device which was made worse when it dropped on the ground as I was getting out of a car, it fell all of one foot into concrete/grass (only slight cosmetic damage). But ever since, its just gotten much worse, ever since I had the iPhone it was opening apps every now and then without my input. I would take it out of my pocket and somehow it had opened some app or other while in the locked mode.
So, now I’m waiting for apple to send me the coffin to send to them for it to be replaced. Will try to put a hold on my o2 contract as soon as possible – theres no way I’m paying for repair time!!
Posted: July 10th, 2009 | Author: Spoofy | Filed under: Programming, Uncategorized, iPhone Apps | Tags: binaryclock, iPhone, iphonesdk | Comments Off
I’m still awaiting approval to the iPhone Developer Program so that I can actually test the app on an actual iPod and iPhone but in the meantime, heres a sneak of what the BinaryClock will look like:
Posted: June 26th, 2009 | Author: Spoofy | Filed under: Phones | Tags: Apple, BlackBerry, BlackBerry Storm 9500, iPhone, iPhone 3GS, Rim, Storm | 3 Comments »
The title says it all.
I took a Research In Motion BlackBerry Storm 9550 and an Apple iPhone 3GS (just released in Ireland) and took pictures of various subjects in typical situations – outside, inside and with sub-par lighting conditions. The rules are eleganty simple:
- Take 3 Pictures of any given subject with each device, try to move as little as possible.
- Pick the best representative sample of the three photos.
- Compare….
The following images are direct from the devices, no manipulation was performed. This explains why some photos are oriented in a different direction:
iPhone 3GS
|
BlackBerry Storm
|
 |
 |
 |
 |
 |
 |
 |
 |
* I made numerous attempts, but it seems anytime I take a photo of the iPhone 3GS with the BlackBerry, the screen has a significant green hue.
Expect a video comparison soon also.
Posted: June 25th, 2009 | Author: Spoofy | Filed under: Phones, Uncategorized | Tags: Apple, iPhone, iPhone 3GS, O2 | Comments Off

The latest and greatest phone to come out of Apple’s iPhone camp, the iPhone3GS will hit O2 stores from 8am tomorrow morning.
Apple’s iPhone3GS (‘upto 2x faster’) brings with it a faster processor, more ram, slightly improved battery life, video recording and editing, MMS, Copy & Paste, voice recording, improved GPS thanks to the included compass and more from €199 for the 16GB and €299 for the 32GB models on billpay starting at €40 p/m or alternatively €519 and €609 respectively for speakeasy customers.
Unfortunately, only black models will be available at launch. Customers prefering a white model may request one from staff in participating o2 stores or online.
For eager iPhone3GS customers, the following stores will open at 8am to cater to your technolust:
- www.o2.ie/iphone
- 50 Grafton Street, Dublin
- 87 Grafton Street, Dublin
- 5 Henry Street, Dublin
- 52 Henry Street, Dublin
- Patrick Street, Cork
- Shop Street, Galway
- Williamsgate Street, Galway
- Cruises Street, Limerick
Posted: June 14th, 2009 | Author: Spoofy | Filed under: Programming, Website | Tags: Apple, Atamia, iPhone, Mac, NCICS, QHC | 1 Comment »
To my great shame I haven’t been updating this blog anywhere near as often as I had once before. Unfortunately I’ve been busy with other more important things, the one of most significance is co-founding The National College of Ireland Computing Society (NCICS) in addition to my usual roles at Atamia and QHC Consulting.
That wont be true for very long as I’ve just ordered a Mac Pro and will be starting iPhone App Development in the very near future… as soon as the Mac Pro arrives in all its 8 Core, 8 GB, Quad Screen, Aluminium glory. Of course I dont need a Mac to design an iPhone App, so I’ll leave you with some tantalizing sneak peaks of some of the Apps I will be developing and with any luck releasing later this year:

* Concept utilises an image by Buster Brenson
Posted: May 1st, 2009 | Author: Spoofy | Filed under: Stuff | Tags: Developer, DevKit, Homebrew, Independant, iPhone, Mac, NDA, PC, PhyreEngine, PS3, SDK, Wii, WiiWare, Win32, Xbox360, XDK | Comments Off
I’m looking for feedback:
Readers who don’t religiously follow my twitter are likely unaware of the current discussion surrounding a ‘Homebrew/Indie Game Development’ book.
Ever since my first foray into programming with ClickTeam Klik N’ Play back in ‘99, I’ve just stumbled into situations where I’m surrounded by independent game developers. Over the years I’ve grown a great respect for what they do, and admittedly a little jealousy for what some have achieved with dedication (*cough* James Silva *cough*); I was never really that ‘into’ game programming, just programming in general, after all making apps can often be far simpler than creating an entire game with little reward for your hard graft.
I’m thinking its about time to give back a little to those who give so much, and all just for the love of it.
For the past 3 months (give or take) I’ve been spending most of my time researching console development and much of that time was concentrated on finding out as much as humanly possible about Developer Kits (SDK’s, DevKits), which are the cool magical boxes from which awesomeness springs (video games mostly). The difficulty being the sparse information available without a publishing deal and various non disclosure agreements (NDA’s) being signed.
So the book idea is basically a compilation of all the information I’ve gathered, and will continue to gather, about how independant developers can get the tools required to develop games on the Xbox360, Wii, PS3 and so on. Of course, I’d likely want to interview independant publishers who’ve survived and continue to develop indie games.
So what I’m looking for is feedback from people, I’m totally at concept phase now, so I’m taking on board all opinions people have. Please contact me with your comments or suggestions using the forms on this website.
Posted: April 18th, 2009 | Author: Spoofy | Filed under: Events, Programming, Technology, Things to do | Tags: Apple, Create Ireland, Developer, Digital Circle, Digital Media Forum, Dublin, iPhone, Workshop | Comments Off
[SiliconRepublic] reports that On the 23rd and 24th of April, Digital Circle, in conjunction with the Digital Media Forum and Create Ireland, are holding Ireland’s first iPhone developers’ workshop in both Dublin and Belfast.
DevDays 2009 is Ireland’s first iPhone developers’ workshop, hosted by Digital Circle, in conjunction with the Digital Media Forum and Create Ireland. Catering for everyone from complete novices to experienced hands looking for some extra advice, this free event gives attendees the chance to meet iPhone developers and interact with official Apple engineers.
read more at [devdays] via [siliconrepublic]
Posted: January 29th, 2009 | Author: Spoofy | Filed under: Mobiles, Uncategorized | Tags: BlackBerry, iPhone | 1 Comment »
Business Week via Gizmodo reports that the reason RIM’s BlackBerry Storm is pricier ($203) to make than Apple’s monsterously popular iPhone ($175) is down to a $35 Qualcomm IC which gives the Storm its advantageous CMDA abilities in addition to other components’ costs.